Up throw rest kills Fox at 11% on Final Destination, and one Jigglypuff strong aerial does 12%. The idea of camping until you can get a good guess, read, or 50/50, is very powerful and easy to do consistently. You can use a very bad controller and still play her extremely well. Jigglypuff's style screams out "consistency" more than any other character. However, because Hungrybox does not use this tactic (I think he is not good at it), and because most Jigglypuffs are not great players, this will not be common enough to ever matter so no rule will ever be placed. It is at the point that I almost feel Jigglypuff should have a ledge grab limit because of how good this tactic is against some characters. Hax to 4 stock him on two different occasions last year. I have used this strategy in tournament vs. Ledge hop Fairs (and sometimes Dair if you believe they will block) can be used at many various timings to have a huge advantage once you get a stock lead. One thing most Jigglypuffs do not do as good as me is planking. If you get the stock lead as Jigglypuff, you can just camp until you get a chance to rest the opponent (which will usually happen at some point). One of these reasons is because she can constantly take a minor risk or 50/50 scenario to try to kill you, and if she succeeds, your stock is over. I believe Jigglypuff is better than everyone except Fox/Falco for several reasons.
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