Multiple selected lines are highlighted in yellow. n = north, s = south, e = east, w = west.Ĭlicking Left Stick toggles multi-line selection on and off. This parameter specifies that the data the command is targeting is to be deleted. This parameter specifies that the command is targeted at all admins. This parameter specifies that the command is targeted at all clan members of the player who activated the script. This parameter specifies that the command is targeted at the player who activated the script. the value of the players clan history identified by key is used.įixed value parameters are not substituted with a user defined value, their value is always the same, and they specify a certain action or target for the script command. the value of the system history identified by key is used. the value of the player history identified by key is used. This parameter specifies that a numerical quantity is expected. This parameter specifies that a comparison operator is expected. In most cases, block names are also valid. This parameter defines that the name of an item is expected. This parameter defines that the name of a block is expected. With these coordinates, the y component not required and usually the surface height at x,z is used instead. Usually it is the coordinate (location) of a block on the world surface. Each component must be either a positive or negative whole number. This parameter has two components, separated by commas. This parameter defines that a two dimensional coordinate is expected. Note: Killer relative coords are only valid when the script is executed via the PlayerDeath event.Target and Killer relative coordinates are supported. Relative to the block the player is looking at (with highlight frame). 5 Blocks behind the player + 2 blocks down + 3 blocks to the left.Ĭursor relative coordinates are supported. 10 Blocks forward of the player + 2 blocks up + 3 blocks to the right. Relative to the players horizontal viewpoint (Up/down view direction is ignored). Player relative coordinates are supported. If the script block is located at, then the final coordinate of will be The final coordinate will be this coordinate + the coordinate of the script block that the script was executed from, otherwise if the script was run manually from the menu then it will be an absolute coordinate (+. Z: The z coordinate is for the north/south axis. Y: The y coordinate is for the up/down axis. X: The x coordinate is for the west/east axis. Usually it is the coordinate (location) of a block in the world, but it can also be used to define relative coordinates, which are coordinates relative to another coordinate. This parameter has three components, separated by commas. This parameter defines that a three dimensional coordinate is expected. If the players gamertag is 'Baldy' and the players clan is 'Dragons' and the player has a value of 5 for their 'rank' history, then the following text: the value of the players clan history identified by key is substituted.Į.g. the value of the system history identified by key is substituted. the value of the player history identified by key is substituted. Text substitution is when certain key words surrounded by are substituted with a value. the Script command or the SetEventScript command, pressing the Start button will open the target script in a new editor window.Īny text parameter supports text substitution. If you highlight a command in your script that specifies another script, e.g. notify will notify both clan members and admins. Note: Some commands do support multiple choices, such as the Notify command. means you can use either or, but not both. means you can use either, or, but only one. If you see multiple parameters defined, separated by a vertical bar (|), this means only one of the parameters should be used, it is your choice which. The exceptions are documented with the command documentation. If you share a world, only the global scripts used in that world are included in the share.Īll commands and parameters are case insensitive, with only a small number of exceptions. If you join a multiplayer world (not host), your global scripts are not accessible. If you host a multiplayer world, your global scripts are accessible. To make a script global, simply prefix it's name with 'Global\' Global scripts are scripts that are accessible to all of your worlds.
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